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2005 Electronic Entertainment Expo


Last year's Burnout brought high-speed destruction to a high art, impressing with its dizzying speeds and spectacular crashes. The follow up title advances the anarchist game form with more detailed crashes and a politically incorrect emphasis on road rage. The races take place in fictional interpretations of major cities, such as Detroit, Tokyo, and Rome, that capture the spirit of the locations with roads designed for vehicular assault. There are eight locations totals, with maps that include short cuts, ramps, and obstacles better emphasizing danger than last year's game. At the core, the game rewards stunts that would make the evening news, with Revenge points being use to unlock cars and locations through the game. There are several game modes, each emphasizing harsh take downs. Check Traffic, for example, takes its name from hockey, encouraging racers to ram in to other cars and better yet, push them in to competitors. Traffic Attack is a checkpoint-style race against the clock, with time added for hitting the marks and boost rewarded for wiping out civilian traffic. Make an enemy of a competitor, and it may need to be settled with a Grudge Match. As you play through the game, the improved modeling becomes quite apparent. The vehicle wireframes are generated with three times the "bones" of last year's title, and there are four times as many parts to explode over the roadways. This is best exhibited when a wipeout leaves you with few options but to detonate your car and cause even more damage. Naturally, Burnout Revenge does not use licensed cars, but its recognizable models fall into three basic categories: race, muscle, and stunt car. Online game play will accommodate six road ragers on both PS2 and Xbox. Let the destruction begin!


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